The FuturePlay conference has just finished up and I think the organizers should be very happy with what they put together.
The topics were very wide ranging from topics on academia and industry collaboration to game design and AI. My own panel on the future of Casual Games (slides to be posted soon) seemed to be quite successful as well (even though I was competing with Greg Costikyan first thing in the morning!).
One of the most interesting sessions was the Censorship panel on Friday which included most of the major players in the game censorship debate. It’s not often you can get Henry Jenkins, Dr. Craig A Anderson, and Jason Della Rocca all on the same panel. While two hours wasn’t nearly enough time for everyone to present (although John Lazet managed to get in some theatrics during his portion), the session still managed to cover some interesting issues and discussions. Perhaps the most surprising thing to me was that the session wasn’t better attended, especially when compared to the IP session that preceeded it.
The conference closed with an outstanding talk by Michael Mateas of Façade fame. He talked about the future of AI and his visions for how AI can make for better gameplay. He also outlined the basic ideas they used to develop the AI for Façade. Overall this was an outstanding session and a fitting end to a solid conference.
Update: Slides are now available.