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	<title>Comments on: FuturePlay 2005 Wrapup</title>
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	<link>http://blog.fuelyouth.com/2005-10-15/futureplay-2005-wrapup/</link>
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	<pubDate>Thu, 17 May 2012 04:03:48 +0000</pubDate>
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		<title>By: Luis Rosero</title>
		<link>http://blog.fuelyouth.com/2005-10-15/futureplay-2005-wrapup/comment-page-1/#comment-162</link>
		<dc:creator>Luis Rosero</dc:creator>
		<pubDate>Mon, 17 Oct 2005 20:16:14 +0000</pubDate>
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		<description>I agree with both you and Scott (previous comment): Futureplay was definitely a worthwhile experience. Besides the sessions that have already been mentioned, I also enjoyed the "Sex and Gender in Games" panel. I went in expecting yet another "Girls don't play games because Lara Croft has big boobs" discussion and what I got was 6 very smart and interesting individuals discussing some topics that I had previously not given much thought (and I got a kick out of Ernest Adams wanting a game that equaled Susan Sarandon's performance in Bull Durham). 

Probably the two sessions I wanted to attend the most were yours and Greg Costikyan's so it really was a shame that they were scheduled at the same time. In the end I chose the Casual Games session and thought that it was definitely one of the high points of the conference (it even validated waking up at 8 am on a Saturday). I really enjoyed it and I'm glad I got to meet you and briefly talk about random game technology issues like Director and Torque after the presentation.</description>
		<content:encoded><![CDATA[<p>I agree with both you and Scott (previous comment): Futureplay was definitely a worthwhile experience. Besides the sessions that have already been mentioned, I also enjoyed the &#8220;Sex and Gender in Games&#8221; panel. I went in expecting yet another &#8220;Girls don&#8217;t play games because Lara Croft has big boobs&#8221; discussion and what I got was 6 very smart and interesting individuals discussing some topics that I had previously not given much thought (and I got a kick out of Ernest Adams wanting a game that equaled Susan Sarandon&#8217;s performance in Bull Durham). </p>
<p>Probably the two sessions I wanted to attend the most were yours and Greg Costikyan&#8217;s so it really was a shame that they were scheduled at the same time. In the end I chose the Casual Games session and thought that it was definitely one of the high points of the conference (it even validated waking up at 8 am on a Saturday). I really enjoyed it and I&#8217;m glad I got to meet you and briefly talk about random game technology issues like Director and Torque after the presentation.</p>
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		<title>By: Scott Brodie</title>
		<link>http://blog.fuelyouth.com/2005-10-15/futureplay-2005-wrapup/comment-page-1/#comment-161</link>
		<dc:creator>Scott Brodie</dc:creator>
		<pubDate>Sat, 15 Oct 2005 23:36:19 +0000</pubDate>
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		<description>I definitely agree that FuturePlay was a success.  It was too bad you had to run directly against Greg on Saturday, as I was very interested in your talk as well.

It was a pleasure meeting you, and thanks for the feedback as well! (I was with the Ballistic game shown during the conference)</description>
		<content:encoded><![CDATA[<p>I definitely agree that FuturePlay was a success.  It was too bad you had to run directly against Greg on Saturday, as I was very interested in your talk as well.</p>
<p>It was a pleasure meeting you, and thanks for the feedback as well! (I was with the Ballistic game shown during the conference)</p>
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